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Question by lasha_an · Aug 21, 2012 at 08:15 PM · positionplayerraceend

players positions when race ends.

i have no idea how to create this, so can anyone help me? i have done everything exept this :(

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Answer by Mander · Aug 21, 2012 at 09:07 PM

u can save the game objects in a variable when they enter the trigger.

    public var position : GameObject[];
         var cont : int = 0;
         function OnTriggerEnter(hit : Collider){
         print("woot");
            position[cont] = hit.gameObject;
            cont++;
            
         }

remember to assign the number of positions in the inpsector.

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avatar image EliteMossy · Mar 05, 2013 at 06:02 PM 0
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Please use proper english, not just the letter u. It really looks untidy.

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Answer by Paulo-Henrique025 · Aug 21, 2012 at 08:20 PM

Make a Trigger, when the player enters save its position.

Also, if you know when the race end why not just take the `player.transform.position` there?

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Answer by MathieuBarbier · Aug 21, 2012 at 08:37 PM

If you want to know the positions of the "players" of your race you might want to have a variable that inrements during your race with the distance they move (relative to the circuit shape). At the end you compare the values and you'll know each player position. Is that what you want ?

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Answer by lasha_an · Aug 21, 2012 at 08:47 PM

i only want know who win when race ends. i think first answer is correct, but i dont know how to save its position

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avatar image Paulo-Henrique025 · Aug 21, 2012 at 08:58 PM 0
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Don't comment creating a new answer!

Vector3 pos = GameObject.FindWithTag("Player").transform.position;

Just don't forget to assign the Player tag to the player.

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