- Home /
Windows Phone performance
Hello, I have a simple scene (see the picture, the FPS is from editor). It runs perfect on android or pc, but the framerate is very poor on my Windows phone device (Lumia 925). The graphics is very simple, but there are some rigid objects in the scene (every red cone is rigid). Physics quality is set to the lowest quality. Materials are mobile/diffuse, some of them are mobile/bumped diffuse. When I profile the mobile device, I see a lot of overhead. I presume, that this could be one of the reasons. What could cause the overhead? I use javascript scripts and there are some sendmessage calls in update routine. Thank you for your help in advance.
Actual mobile profiler plot: ][2]
Your answer
Follow this Question
Related Questions
Overhead performance spikes 1 Answer
Slow start time on WP8: CreateMonoScriptCache 0 Answers
Windows Phone 8 Overhead - Crawling 2 Answers
How Can I Reduce Build Time for Script-Heavy Projects? 2 Answers
How to optimize with a lot of objects 0 Answers