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This question was closed Jan 15, 2016 at 06:08 PM by youbetterknowme for the following reason:

The question is answered, right answer was accepted

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Question by youbetterknowme · Jan 05, 2016 at 05:10 AM · collisionphysicsphysics2dprofiler

OnCollisionEnter,OnTriggerEnter making profiler spike

Ok, I am having a big performance trouble. I have attached my profiler data and script so that you guys can tell me what is the problem. Why is OnColliderEnter and OnTriggerEnter making spike. What can I do to reduce those spike. Please help fast. Thanks. alt text alt text

destroyer.png (23.6 kB)
oncollisionenter2.png (51.5 kB)
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avatar image youbetterknowme · Jan 09, 2016 at 12:12 PM 0
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Why no answers yet?

avatar image tanoshimi youbetterknowme · Jan 09, 2016 at 06:49 PM 0
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Because you've not provided enough information, or shown any evidence that you've tried to help yourself...

What does Gm.SaveScore() do, for example? Have you tried commenting out each line in the TriggerEnter function to see if it makes a difference?

avatar image youbetterknowme tanoshimi · Jan 12, 2016 at 12:19 PM 0
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Yes, I have done that. Gm.SaveScore() saves score in PlayerPrefs. And I have done that but no change.

avatar image CesarNascimento youbetterknowme · Jan 12, 2016 at 12:47 PM 2
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Enable deep profiler to show more info about it.

avatar image youbetterknowme CesarNascimento · Jan 15, 2016 at 06:04 PM 0
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Okay, I enabled it as you said. And I found the problem. One of the plugins was responsible for it. Thanks for your answer.

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