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Waypoint system teeling player where to go
How do i make a waypoint that isn't a GUI Texture that display's on the screen at all times. I want the waypoint to be able to be seen through walls but not when you're looking in the oppisite direction. And i can move the waypoint so the player knows where to go
"but not when you're looking in the oppisite direction" What does this mean?
Answer by Antony-Blackett · May 12, 2011 at 10:01 PM
Place an object right in front of the camera. Make it really small and place it on the line from the camera to the waypoint destination at the length of just past the near clip plane from the camera.
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