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Question by Cliwo · Nov 10, 2016 at 11:48 AM · editorserializationprojectdata

Some Text crash after few force closing of Unity Editor

alt text

I'm using Chronos Asset in my Project.

and I tried to add specific script in the main camera but, every time I add the script, Unity Editor freezed. So I used force closing of task manager several times.

but now, some text in unity project (maybe scene?) crashed. Like Image that I attached, The Value of Key was "Root". but now some weird codes are there. I dont know exact what they are. I think it may be ASKII Code or something.

So here are my Questions.

  1. Why they are generated. I think Asset Serialization could make this situation. I selected "Force Text" to use git with Unity.

  2. How can I fix those things. I can change those Key values, but after changing Unity gives me some errors that there is no Clock that has a key "526f6f74" after change "526f6f74" to "Root" and If I don't change, Unity gives me errors that there is no Clock that has a key "Root". It makes me crazy.

I dont know why unity do this to me.

Please help me.

Thank you for reading.

problem.png (35.6 kB)
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Answer by Xarbrough · Nov 10, 2016 at 05:41 PM

I have reported this as a bug. In my case I had issues with importing unity packages, which differ in the setting of binary vs text serialization. They are not converted correctly. Strings in the inspector end up in hex from, if you import binary data into a force text project. I assume, they are working on the issue, but if you can reproduce it in a small encapsulated setup without unity packages, it might be worth reporting it as well.

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avatar image Cliwo · Nov 12, 2016 at 03:50 AM 0
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but I have no problem when I add Asset. just after few of force closing. I think reporting is good idea. thank you for your answer

avatar image Xarbrough · Nov 12, 2016 at 12:19 PM 0
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https://issuetracker.unity3d.com/issues/importing-binary-asset-packages-to-an-editor-with-force-text-mode-doesnt-convert-text-field-values

You're issue seems similar, so it will probably be fixed alongside.

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Answer by rrrrhoi · Nov 11, 2016 at 08:30 AM

무슨 에셋인지도 몰라 별 도움은 안될거 같지만요. 1.스샷의 컴포넌트 네개가 같은 스크립트고 2.key값을 보면 일부 parent의 값이 들어가있잖아요? 3.만약 저기서 보이는 parent가, 혹시 GameObject Hiera..아 음.. 하이어라키(ㅋㅋ?)에서의 부모를 지칭하는거 아닌가요?

3이 맞다면, 부모 오브젝트가 자기 자신이 된건데, 이것 때문에 뭔가 오류가 발생해서 저리 되는건 아닌지....

유니티가 먹통이 되는것도 이런 문제 때문에 무한루프가 걸리고 있는게 아닐까 싶어요.

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