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Question by natef · Feb 04, 2013 at 05:51 PM · githubversion controlperforce4.0

Can I use the P4 version control plugin from github?

I recently discovered what appears to be a Perforce version control plugin on Github.

https://github.com/Unity-Technologies/VersionControlPlugins

It appears to be from Unity Tech but I am confused about it. It claims it is the code used for the built-in version control (which I don't believe even exists in 4.0). Is it intended to be used as a plugin? It compiles to a .exe and I am unsure how to get it working with a project. Anybody know what's going on here?

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avatar image MvD · Mar 27, 2013 at 05:40 PM 0
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Yeah, just discovered that repository as well. If Unity 4 has Perforce support, it's so well hidden that I cannot find it ;)

Like natef said: what's going on here?

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Answer by MvD · Mar 27, 2013 at 05:54 PM

Reading on:

"Note that version control other than Asset Server is not supported per default in current releases of Unity. It is available as a preview feature in 4.x with team license though. You can enable the feature by putting an empty file called 'vcs.txt' in the root of your Unity project folder and restart Unity. This will make the menu "Window -> Asset Server" show the new version control window."

I did that, and now have Perforce stuff in my project. Not sure how complete it is yet, though...

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avatar image MvD · Mar 27, 2013 at 06:07 PM 0
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Looks pretty complete. Settings, context menu, checkout, submit window, the lot.

avatar image samizzo · Oct 09, 2013 at 10:21 PM 0
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Do you have a Team License version of Unity?

avatar image MvD · Oct 11, 2013 at 08:48 AM 0
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Yes. Anyway, I think this question is now obsolete, since Unity's Perforce integration is officially in (and has been for some time now)

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Answer by samizzo · Oct 11, 2013 at 10:49 AM

Yeah but you only get it if you have Team License which is a bit pricy when you have to buy it on top of a pro license. There's a pretty good p4 plugin on the asset store though called UnityP4.

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avatar image MvD · Oct 11, 2013 at 11:07 AM 0
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Sorry, I meant the original question by natef is obsolete. But yes, you need to spend additional money for Perforce integration in Unity, unfortunately...

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