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Question by aki-kanerva · Apr 07, 2015 at 06:01 PM · editor-scripting

Detecting scene save - replacement for AssetModificationProcessor.OnWillSaveAssets

In Unity 5, how does one detect when the user performs a save in the Editor, in order to run a validation script (like checking that certain necessary GameObjects exist)?

This used to be possible with AssetModificationProcessor.OnWillSaveAssets, but it seems to be obsolete now. The documentation page for AssetModificationProcessor says, confusingly:

 Obsolete
 Use UnityEditor.AssetModificationProcessor

http://docs.unity3d.com/ScriptReference/AssetModificationProcessor.html

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Answer by sient · Aug 15, 2015 at 09:11 PM

iirc, there is a UnityEngine.AssetModificationProcessor but also a UnityEditor.AssetModificationProcessor. You're using the UnityEngine one.

So change the class declaration to

 class MyProcessor : UnityEditor.AssetModificationProcessor {
     // ...
 }
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avatar image aki-kanerva · Aug 20, 2015 at 02:58 PM 0
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Aha, I never spotted the namespace difference! That did the trick.

Really, the docs should have just said "This class was moved to the UnityEditor namespace"...

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