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Question by 5argon · Apr 07, 2015 at 05:20 AM · animationanimatoranimation controllermechanim

How to nest Animation file in an Animation Controller?

alt text

When I click auto generate animation for uGUI I get this animation controller which I think is nice because it keeps the animation file it uses in places.

I wanted to do this for my own animation controller as well. How can I do that? Because just dragging animation file into controller file does not work.

screenshot-2015-04-07-141730.png (9.0 kB)
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Answer by Baste · Apr 07, 2015 at 08:59 AM

That is probably done using the AssetDatabase - specifically, AssetDatabase.AddObjectToAsset. Remember that if you nest assets like that, you'll have to import the asset again before you can see the changes in the inspector - use AssetDatabase.ImportAsset to do that.

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