Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by freemann098 · Apr 07, 2015 at 02:12 AM · c#3dcollisions

Need cube to carry other cube - 3D, C#, Collisions

I'm making a game where you play as a small dude who can move left and right and who carries boxes that fall from the sky. You have to stack these boxes as high as possible. Currently there's a red box which represents the tiny-man/the player and a white box which is the box you want to catch. I simply added a rigid body and box collider to the white box. Then a box collider and move type script to the red box ( small dude ). The white box falls down onto the red box. alt text

Now my question. When you move the red box, there's no connection between the two other than the collision, it sits there but doesn't stay there, so when I move the red box, the white box simply falls down. alt text

I want to simulate as if the white box were laying on top of red box and less of the red box being in it's way so that when I move the red box it doesn't fall off unless I move too fast to the right or left simulating this stacking boxes effect.

1w.png (30.3 kB)
2w.png (26.0 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image LMan · Apr 07, 2015 at 02:38 AM 0
Share

I would suggest switching the "carried" box rigidbody to kinematic so that you can control the movement of the carried box through script and not through physics.

If you were to use this approach- you would store a measure of how much the carrier moved that frame using Update() and LateUpdate(). Then you would move the carried box the same amount in LateUpdate().

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by rageingnonsense · Apr 07, 2015 at 10:14 PM

I don't use unity physics much, but perhaps you could use a physics material on the player to give it a high amount of friction?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Raimi · Apr 08, 2015 at 01:10 PM

needs more work but put this on white...

 void OnCollisionEnter(Collision collision)
 {
    transform.position = collision.contacts[0].point;
    transform.parent = collision.transform;
 }

this should make it stick to the red block. hope this helps a bit :)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

How to build a road? 1 Answer

Having trouble with grid movement 1 Answer

How do i fix Error CS0029? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges