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Input.GetTouch(0).deltaPosition.x returns 0 sometimes
It worked well on Unity 4.6, but after upgrade to Unity 5, Input.GetTouch(0).deltaPosition.x returns 0 even I am swiping my finger fast over my Android screen. Is this a bug?
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In 4.6, I'm noticing differences between Android and iOS. Android seems to give a lot delta of zero during constant swipe motion.
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