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Question by Kevin 4 · Oct 19, 2010 at 12:14 AM · variableloadlevelvalue

Maintain variable values while changing levels

How do I maintain the values of my variables when I am changing from one scene to the next? Like with character health, everything gets restarted, even when I use DontDestroyOnLoad(random script). What are some good techniques that I can use?

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Answer by zannghast · Oct 19, 2010 at 02:17 AM

Have you tried creating a gameobject, attaching a controller script that manages player health and such on it, then calling DontDestroyOnLoad on the gameobject upon Awake like so:

using UnityEngine; using System.Collections;

public class example : MonoBehaviour {

 void Awake() {
     DontDestroyOnLoad(transform.gameObject);
 }

}

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