- Home /
Don't download the game everytime i play
Can the users play my games from the web using the cache of the computer? I don't want that they have to download all the game every time they play. Any other idea to reduce the time every time they play will be welcome.
Answer by meat5000 · Feb 19, 2015 at 03:47 PM
This refers to the use of Asset Bundles I believe:
What is the Unity caching product and how can we license it?
We offer a special extension of the Unity Webplayer which can cache asset bundles locally. This is licensed under an agreement made by our business development team. Generally it is licensed to developers with a large anticipated revenue and not on a smaller scale basis.
Otherwise, read this API page
This is useful but not for my project. Thanks. What I want is to reduce the times. They download my game every time they press F5. It's a personal server and I don't wanna pay for an other more expensive an migrate everything.
Read the last line. The bit that says Otherwise....
I believe unlicensed caching is possible if you don't use assetbundles.
But I could be wrong and there is the chance that the whole caching system requires a license in which case you are fresh out of lucky I'm afraid.
$$anonymous$$y mother language is'nt english but I understood that is not alowed for web player without that license. Work with bundles en my case I think that is not posible because from one main scene you have access to any other scene. So I can wait to download, it must be in the cache.
Your answer
![](https://koobas.hobune.stream/wayback/20220613183748im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Any caching options available for things dynamically loaded by WebPlayer? 0 Answers
Turn off / invalidate browser cache 2 Answers
Browser-side WebPlayer application caching. 2 Answers
Webplayer cache directory location 2 Answers
Caching of .unity3d file? 1 Answer