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               Question by 
               minghau06 · May 27, 2016 at 07:26 AM · 
                c#gameobjectrenderingmaterial  
              
 
              How to mask 3D game object or 2D sprite?
 I want to make a game object can only visible under a limited area. Just like the Mask Component for the UI game object, but I want it can also works on other non-UI game object too. So how to make it?
 I want to make a game object can only visible under a limited area. Just like the Mask Component for the UI game object, but I want it can also works on other non-UI game object too. So how to make it? 
 
                 
                masking.jpg 
                (79.6 kB) 
               
 
              
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              Answer by tanoshimi · May 27, 2016 at 01:12 PM
Use a shader that writes to/tests the value in the stencil buffer. https://alastaira.wordpress.com/2014/12/27/using-the-stencil-buffer-in-unity-free/
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                