Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
4
Question by crushhh · Apr 07, 2015 at 03:26 AM · eventsystem

How do I send an event to a target and all of its children?

I created a custom event type that I intend to use to inform my controller input that the user is interacting with the UI, and not to process input.

 public interface IProcessInputHandler : IEventSystemHandler {
     void OnDisableInput();
     void OnEnableInput();
 }

I applied this to a script that is a component of a GameObject. This GameObject has a child object that is the player camera. This player camera also has a MonoBehaviour script that inherits this same interface.

 public class Player : MonoBehaviour, IProcessInputHandler {
     //Implemented.
 }
 
 public class PlayerCamera: MonoBehaviour, IProcessInputHandler {
     //Implemented.
 }

I used the static helper class ExecuteEvents to execute the event in the EventSystem:

 ExecuteEvents.Execute<IProcessInputHandler>(player, null, (x, y) => x.OnDisableInput());

As expected, this gets called on the Player GameObject just fine. It doesn't get called on the child GameObject PlayerCamera.

The manual suggested that there was a static function on the helper that could do this.

I only found ExecuteHierarchy which executes up the hierarchy. Sure, I could execute from PlayerCamera up to Player, but that's not the behavior I want. I want to execute to Player, then to Player's children.

Is my only option to use SendMessage, or am I just not using the EventSystem correctly?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Piotrone · Jan 07, 2017 at 08:49 AM 0
Share

Hey, did you get any luck finding out this?

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Large scale progress / event System - How to approach?,Large scale progress / Event System - How to approach? 1 Answer

How to let handled events / raycasts pass through 1 Answer

EventSystem - all touches have the same ID 3 Answers

EventSystem.current is returning null 9 Answers

Android Touch Issue(2 buttons) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges