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Question by GTGeorge · Jun 10, 2015 at 07:29 PM · instantiate prefab

Instantiate array of prefabs

Hi,

I have created 3 prefabs which are platforms vary in size, position and rotation. Now i want to instantiate the prefabs in such a way that one prefab should appear at the end of another prefab. Presently i have created prefab and parented to the empty GameObject with (0,0,0) position. Please help...

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avatar image Cherno · Jun 10, 2015 at 08:07 PM 0
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If you don't know the size of the prefabs, you can, for example, access their $$anonymous$$eshFilter component, get the mesh, get it's Bounds, and use the $$anonymous$$ and max values of the Bounds to find out how far away the next prefab needs to be instantiated at.

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Answer by Stensvad · Jun 11, 2015 at 09:05 AM

You could reference each of the objects positions and instantiate them based on the one that was instantiated before it. public GameObject prefab1; public GameObject prefab2; public GameObject prefab3;

 public transform transformPrefab1;
 public transform transformPrefab2;
 public transform transformPrefab3;
 
 offset = new Vector3(transformPrefab1.x - 10, transformPrefab1.y - 10, transformPrefab1.z -10);
 //once you instantiate your first object, you should be able to reference the others with an offset
 instantiate(prefab2, transformPrefab1.position - offset, transformPrefab1.rotation);

this is untested, but the general idea of what I would do. But I don't know what exactly you are trying to accomplish. Hope it helps.

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