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Question by ejml1603 · Apr 05, 2015 at 11:15 PM · oculusrift.objuser generated content

User imports own .obj file?

Hi - I'm new to Unity3d but I've come for a specific purpose. How would I go about using it to create an app where the user imports their own .obj file and thus be able to view a 3D model of it, rotate it etc.?

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avatar image AlwaysSunny · Apr 05, 2015 at 11:15 PM 2
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I've heard about this being done several times; I seem to recall that it is indeed possible. A quick search revealed several discussions on this exact issue. Have you attempted to search for a solution? Please conduct as much research as possible prior to asking questions, thanks.

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Answer by Dentosal · Jun 26, 2015 at 02:18 PM

Just load the obj file normally, as any file (they are just plaintext files, try opening them in notepad). Then create new object and set it's shape to obj shape. Also look at http://docs.unity3d.com/Manual/3D-formats.html

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