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Question by claymans · Aug 17, 2012 at 03:32 PM · collidermeshcartutorial

How do I create a mesh collider?

I'm going through the car tutorial and have come to the part where it says "Go to the Component/Physics Menu and click the MeshCollider to add one to the game object," but the program is just literally not letting me do this, why might this be?

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Answer by ScroodgeM · Aug 17, 2012 at 03:33 PM

don't you forget to select an object before adding component?

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avatar image claymans · Aug 17, 2012 at 03:42 PM 0
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I've selected the object, and I've gone on the Physics drop-down list, but when I go on colliders all the options appear in this faded font meaning they can't be selected

avatar image ScroodgeM · Aug 17, 2012 at 03:49 PM 1
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i hope this selected object is prefab or some object in scene? 8)

avatar image claymans · Aug 17, 2012 at 03:55 PM 0
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Ok that's it, thanks :)

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Answer by James___UK · Dec 31, 2012 at 06:06 PM

So what's the deal with Unity mesh colliders then? Does it literally use the imported mesh as the collider too? I only ask because in most engines the collision mesh is a simpler mesh so this really confuses me

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