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               Question by 
               lonmarrgwap · Mar 09, 2016 at 07:16 PM · 
                timetimercountdowndeltatime  
              
 
              countdown timer acivation
how can i create a countdown timer that can activate on all scene.?..
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              Answer by DuckWare Games · Mar 09, 2016 at 09:36 PM
You can achieve the countdown to run on every scene by creating a script like the one below and then just assign it on a gameobject on the screen (if the script it's not running by itself)
 void Start()
 {
  StartCoroutine(Countdown);
 }
 IEnumerator Countdown()
 {
  //set wait time
   yield return new WaitForSeconds(1);
  //do something
 }
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