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Question by Polak149 · Nov 05, 2014 at 05:13 PM · javascripteditor-scriptingyield

Coroutine with long loop in edit mode script

I am preparing own mesh generator in Unity and i need to see status of long loop. Basically I have the for loop in @ExecuteInEditMode() script and i need to write from time to time in the console information about loop index value. Yield is not working, cause it is script in Edit Mode. I tried also with @CustomEditor and EditorUtility.SetDirty(target) method but it is to slow. Is there other option to achieve what i need?

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