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Question by unity_04leanderweckner · May 10, 2020 at 04:09 PM · rotationmovementplayerenemydestination

Rotate when the objekt reaches a Point

Hey! I just started Programming with C#. The script makes an Objekt go from PointA to PointB and back. I just wanted that the Objekt rotates 180 degrees whenever the Objekt reaches pointA or PointB. This is what i tried:

{ public Vector3 pointB; public float turnspeed;

 IEnumerator Start()
 {
     var pointA = transform.position;
     while (true)
     {
         yield return StartCoroutine(MoveObject(transform, pointA, pointB, 100.0f));
         yield return StartCoroutine(MoveObject(transform, pointB, pointA, 100.0f));
         
         if(transform.position == pointB)
         {
             transform.Rotate(new Vector3(0f, 180f, 0f));
         }

         if(transform.position == pointA)
         {
             transform.Rotate(new Vector3(0f, -180f, 0f));
         }

     }
 }

 IEnumerator MoveObject(Transform thisTransform, Vector3 startPos, Vector3 endPos, float time)
 {
     var i = 0.0f;
     var rate = 1.0f / time;
     while (i < 1.0f)
     {
         i += Time.deltaTime * rate;
         thisTransform.position = Vector3.Lerp(startPos, endPos, i);
         yield return null;
     }


 }



}

The objekt does not Rotate 180 degrees on the Y axis. Can someone help me. I am dumb.

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