Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by durnurd · Nov 12, 2014 at 06:55 PM · assetbundlewwwstreamingcache

How to determine validity of cached asset bundle

  1. On launch, check if Asset Bundle is cached using Caching.IsVersionCached. Returns false.

  2. Begin download of Asset Bundle using WWW.LoadFromCacheOrDownload

  3. Close application before download finishes.

  4. Relaunch application. Check if Asset Bundle is cached using Caching.IsVersionCached. Returns true.

  5. Load unfinished asset bundle built with streaming scenes. Attempt to load a scene that was not downloaded. Fail

How do I check if the cached version is valid in step 4? Shouldn't Caching.IsVersionCached return false?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Jeff-Kesselman · Nov 12, 2014 at 06:56 PM

It would be nice if unity did something like CRC check on the downloaded data but Im not terribly surprised it doesn't.

I think you have two options:

(1) Write your own CRC check

or

(2) Catch the exception and invalidate the cache, then reload

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image durnurd · Nov 12, 2014 at 07:11 PM 0
Share

If I wanted to write my own CRC check, I'd need access to the actual files (it creates separate files for each included scene). Is there a way to get the path to the bundle that you know of? Just checking to see if all of the files were present would be good enough for me.

avatar image tredpro · Dec 24, 2014 at 01:44 AM 0
Share

How would you do number 2? I can't find anything online but here that even relates.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Clean Cache on Mobile 0 Answers

how to delete specific files from cache? 3 Answers

Preloading asset bundles by unloading them after download - doesn't work with unity cache 3 Answers

LoadFromCacheOrDownload is sensibly slower than WWW, why? 1 Answer

Progress when using WWW.LoadFromCacheOrDownload 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges