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Question by rowdyp · May 31, 2013 at 05:00 PM · webplayercustomhtml

custom webplayer not building project

Hello, I am trying to use a custom webplayer template to build a project, however, when ran, it only shows the logo and background color. There is no progress bar, and the project ever loads. I copied the customizing webplayer html script from the documentation with my own items for the logo, progress bar and progress bar background image.

Here is the code, am I missing something? The name that shows up in the build folder for both the webplayer and html file is build so I just place that in the code where I have already done so right? Thanks in advance..

 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
 <html xmlns="http://www.w3.org/1999/xhtml">
     <head>
         <title>Unity Web Player | UI</title>
     <script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js"></script>
     <script type="text/javascript">
         <!--
         var unityObjectUrl = "http://webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/UnityObject2.js";
         if (document.location.protocol == 'https:')
             unityObjectUrl = unityObjectUrl.replace("http://", "https://ssl-");
         document.write('<script type="text\/javascript" src="' + unityObjectUrl + '"><\/script>');
         -->
     </script>
         <script type="text/javascript">
         var params = {
             backgroundcolor: "A0A0A0",
             bordercolor: "000000",
             textcolor: "FFFFFF",
             logoimage: "Logo.png",
             progressbarimage: "pgbar.png",
             progressframeimage: "pgbkgrd.png",
         };
         var u = new UnityObject2({ params: params });
         u.observeProgress(function (progress) {
             var $missingScreen = jQuery(progress.targetEl).find(".missing");
             switch(progress.pluginStatus) {
                 case "unsupported":
                     showUnsupported();
                 break;
                 case "broken":
                     alert("You will need to restart your browser after installation.");
                 break;
                 case "missing":
                     $missingScreen.find("a").click(function (e) {
                         e.stopPropagation();
                         e.preventDefault();
                         u.installPlugin();
                         return false;
                     });
                     $missingScreen.show();
                 break;
                 case "installed":
                     $missingScreen.remove();
                 break;
                 case "first":
                 break;
             }
         });
         jQuery(function(){
             u.initPlugin(jQuery("#unityPlayer")[0], "Example.unity3d");
         });
         </script>
     </head>
     <body>
         <p class="header">
             <span>Unity Web Player | </span>UI
         </p>
         <div class="content">
             <div id="unityPlayer">
                 <div class="missing">
                     <a href="http://unity3d.com/webplayer/" title="Unity Web Player. Install now!">
                         <img alt="Unity Web Player. Install now!" src="http://webplayer.unity3d.com/installation/getunity.png" width="193" height="63" />
                     </a>
                 </div>
             </div>
         </div>
         <p class="footer">&laquo; created with <a href="http://unity3d.com/unity/" title="Go to unity3d.com">Unity</a> &raquo;</p>
     </body>
 </html>
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avatar image Graham-Dunnett ♦♦ · May 31, 2013 at 08:39 PM 0
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Is the webplayer file called Example.unity3d? That's what your line 50 says.

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