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Question by
kpdavid02 · Apr 25, 2021 at 01:59 AM ·
shaderspritespriterendereruniversal
Rigged 2D Sprite looks weird after adding a shadergraph material
My animated sprite character looks fine but when I added a material with my self-made shadergraph, the edges of the limbs now intersects with each other. I created the shader so that the 3D light can affect URP materials including this sprite. My game have 2D characters situated in a 3D environment using URP as my render pipeline.
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