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Question by SFoxx28 · Sep 01, 2017 at 02:46 AM · animationplayer movementimport model

What are the steps to hookup the imported model and its animations to player input

https://www.assetstore.unity3d.com/en/#!/content/91643

I imported this model with animations from the asset store and it looks great but how do I begin to wire up the model, and its animations, to player input? Can you give me the steps I need to follow or a general idea of what comes next?

Thanks

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Answer by theANMATOR2b · Sep 01, 2017 at 07:26 PM

You can either follow one of the many tutorials in the learn section that shows how to hook into the input system via code, or you can download a input asset pack and use it.
Those are the options.

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avatar image SFoxx28 · Sep 01, 2017 at 11:02 PM 0
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Thanks dude, I wish I spent just a little more time searching for an answer online before creating a question here. I found this youtube vid which does an excellent job explaining what I need to know in just 40 $$anonymous$$utes: https://www.youtube.com/watch?v=wdOk5QXYC6Y. Plus it was entertaining to watch.

I might still go through the learn section and check out the tutorials there. After watching that youtube vid it's easier to understand what the tutorials are talking about.

$$anonymous$$y question to you though is, what is an "input asset pack?" I searched the asset store and couldn't find anything like that unless I searched wrong.

avatar image theANMATOR2b SFoxx28 · Sep 11, 2017 at 05:08 PM 0
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If you search for Rewired - that is the goto asset for managing input. There are also others available that do essentially the same thing.

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