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Question by Daniel-Talis · Oct 01, 2014 at 07:10 AM · gameobjecttoggle

Toggle gameobject on/off with button

Hi, I've been trying to toggle a gameobject on and off with a button but keep getting errors like..

"No appropriate version of 'UnityEngine.GUI.Button' for the argument list '(UnityEngine.Rect, boolean, String)' was found".

Here is my current code, can anyone help?

 var icon : Texture2D;
 var toggleBool = true;
 var target : GameObject;
  
 function OnGUI () {
     GUI.Box (Rect (0,0,100,90), "Top-left");
     toggleBool = GUI.Button (Rect (10,30,90,20), toggleBool, "turn on/off");
     target.SetActive(toggleBool);
    }

 

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Answer by Baste · Oct 01, 2014 at 07:31 AM

That's not how GUI.Button works - no version takes a bool argument. Check out the docs.

You need to do something like

 if(GUI.Button(Rect (10,30,90,20), "turn on/off"))
     toggleBool = !toggleBool
 target.SetActive(toggleBool);
     

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avatar image Daniel-Talis · Oct 01, 2014 at 07:51 AM 0
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Ok, well your suggestion works.. thanks.

avatar image EatMyPixels · Apr 09, 2016 at 11:22 AM 0
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toggleBool = !toggleBool then we need a ; to close it down :)

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Answer by Jan Rabe · Dec 02, 2015 at 06:42 PM

or:

 gameObject.SetActive(!gameObject.activeInHierarchy);
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Answer by corbinyo · May 30, 2019 at 11:41 PM

A method like this will work:

 public GameObject GameObjectToHide;
 
  void Start()
     {
        GameObjectToHide = GameObject.FindGameObjectWithTag("GameObjectToHide");
     }
 
 public void HideGameObject()
 
     {
 
         if 
             (GameObjectToHide.activeInHierarchy)
         {
             GameObjectToHide.SetActive(false);
         }
         else
         {
             GameObjectToHide.SetActive(true);
         }
     }


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