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Pixel-perfect (Experimental) in URP does not upscale the texture
No matter what I do, the upscaling just doesn't seem to work. I'm trying to have rotated pixel-perfect sprites like these:
I've tried 2020.x, and 2021.1.4f Universal RP 11.0.0
Does anyone have ideas?
2d-pix-image-7.png
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