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Problem in build but no problem in playmode - DDS/netmodule
Hello everyone,
For a research of one project on DDS (Data Distribution Service), I encounter a problem. I will try to explain you.
I need to implement a DDS in Unity, on the version 2020.2 .
I found Vortex Open Splice DDS and I discovered its tutorials in C#. I found how to insert its examples in Unity with the asset EZThread, a good asset to create a parallel thread in Unity. I obtained good results in Play Mode. After I tried to build it but Unity compiled with error and made corrupt file, so the executable is out of order.
I tried to find a solution in Internet but I don't find yet, that's why, I ask you to help me. I think that the problem is on the unknown file extension, .netmodule, but it's really strange that it works in playmode and not in build.
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