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Question by MakakWasTaken · Sep 07, 2015 at 08:16 PM · c#networkingmultiplayeronlineoffline

NetworkIdentity Disabling GameObjects

Is there any way to have a object with a NetworkIdentity that can be used on a offline level and a online level (Game Controller, Sky controller etc.)

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avatar image Bunny83 · Sep 08, 2015 at 11:01 PM 1
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I don't quite get your actual problem. Of course all objects in your scene can be used no matter if you just have a local player or remote players as well.

Scene objects (objects you placed in a scene in the editor) with a NetworkIdentity script are disabled by default since they are enabled when the "scene spawn" happens. You might want to take a look at Scene Objects and NetworkServer.SpawnObjects.

I also doesn't understand your answer. It's way too vague.

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Answer by MakakWasTaken · Sep 08, 2015 at 08:38 PM

Well, I found a workaround but it is quite messy. I have created a gameobject called NetworkVariables which isn't destroyed on load. It then holds all the variables that needs to be synced when the client is connected.

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