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Finding suspension values
Hi everyone. I've started my own game in unity and I am wondering what values I should set for my wheel colliders to be realistic. I placed the collider a bit higher that it's wheel transform and set the suspension distance where the wheel transform touches the ground. For some reason, the wheel collider doesn't reach to the ground, it just stays floating there. I can't find any good Spring values or good examples on how to find a realistic value. Thanks in advance!
Unity wheel colliders aren't meant to be realistic (they are, but actually they aren't realistic). The wheel collider will never touch the ground, even its gizmo doesn't update with the wheel collider. If you want to get close to realistic values, you can experiment, or if you want to get really realistic vehicle physics check out the advanced physics vehicles in the Unity Car Tutorial or check out UnityCar.
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