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Question by james22212 · Dec 26, 2014 at 04:18 PM · wheel colliderssuspension

Finding suspension values

Hi everyone. I've started my own game in unity and I am wondering what values I should set for my wheel colliders to be realistic. I placed the collider a bit higher that it's wheel transform and set the suspension distance where the wheel transform touches the ground. For some reason, the wheel collider doesn't reach to the ground, it just stays floating there. I can't find any good Spring values or good examples on how to find a realistic value. Thanks in advance!

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avatar image EvilTak · Dec 26, 2014 at 05:14 PM 0
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Unity wheel colliders aren't meant to be realistic (they are, but actually they aren't realistic). The wheel collider will never touch the ground, even its gizmo doesn't update with the wheel collider. If you want to get close to realistic values, you can experiment, or if you want to get really realistic vehicle physics check out the advanced physics vehicles in the Unity Car Tutorial or check out UnityCar.

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