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Question by legolas66 · Oct 04, 2015 at 10:56 PM · c#unity 52d

How to move rigidbody a certain distance, rather than constantly

 `rb2d.MovePosition(rb2D.position + velocity * Time.fixedDeltaTime);` 

will move the player constantly. However, I would like the player to move a certain distance in a certain direction when the left arrow key is pressed, as if they have teleported to the new position. I can do it with transform.translate, but this means it won't work with collisions. Any idea how I can do this with Rigidbody2d.MovePosition? ?

I have tried:

 if (Input.GetKeyDown(KeyCode.LeftArrow))
 {
 rb2D.MovePosition(rb2D.position + velocity * Time.fixedDeltaTime); 
 }

But that doesn't result in movement

Thanks!

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Answer by MrCreator97 · Nov 14, 2016 at 07:35 AM

Drop the Time.fixedDeltaTime, that is interpolating the distance between the frames so it moves smooth,ly however, for you case, you don't need it. See if that works :)

(Edit) Here :

  if (Input.GetKeyDown(KeyCode.LeftArrow))
  {
  rb2D.MovePosition(rb2D.position + velocity); 
  }
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