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Question by FinnShack · Apr 02, 2015 at 07:30 PM · rigidbodybeginner

Following the Unity 'Roll-a-Ball' tutorial but ball won't move

I have followed all of the steps up to the point where the ball is about to be moved, my code is

 using UnityEngine;
 using System.Collections;
 
 public class playerController : MonoBehaviour 
 {
     void FixedUpdate()
     {
         float moveHorizontal = Input.GetAxis("Horizontal");
         float moveVertical = Input.GetAxis("Vertical");
 
         Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveHorizontal);
 
         rigidbody.AddForce(movement);
     }
 }

and I have the playerController.cs linked with the Player object. When I click play and try to move the object nothing happens and I get the error:

 Unity MissingComponentException: There is no 'Rigidbody' attatched to the "Player" game object, but a script is trying to access it.

The tutorial didn't mention having to add this - what am I meant to do?

I am using this video. This is the point where I am up to.

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Answer by jcv8000 · Apr 02, 2015 at 08:50 PM

You need the Rigidbody component on the player object for the script to use 'rigidbody.AddForce(movement)'. If there's no Rigidbody component attached to the player, rigidbody.AddForce has no rigidbody to use.

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avatar image FinnShack · Apr 02, 2015 at 08:51 PM 0
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How would I add Rigidbody?

avatar image jcv8000 · Apr 02, 2015 at 10:07 PM 0
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Click on the gameobject in the editor, and in the Inspector there should be a button that says "Add Component", then click the Physics section and select Rigidbody.

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