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Cursor.SetCursur overload error? (Fixed)
I'm getting the weirdest error because the code is directly from the API but it does not work all I did was change the names
Heres the relevant code:
 var gamec: Texture;
 var greenc: Texture;
 
 Function Update(){
     if (Application.loadedLevelName=="menu")
     {
           Cursor.SetCursor(gamec,CursorMode.Auto);
     }
     if (Application.loadedLevelName=="AI")
     {
           Cursor.SetCursor(gamec,CursorMode.Auto);
     }
 }
 
               And the error is : Assets/Project Files/menu/menu.js(77,25): BCE0017: The best overload for the method 'UnityEngine.Cursor.SetCursor(UnityEngine.Texture2D, UnityEngine.Vector2, UnityEngine.CursorMode)' is not compatible with the argument list '(UnityEngine.Texture, UnityEngine.CursorMode)'.
I can't say anything more but... please help?
PS. I'm making a 3D game if that would cause any issue, also I have experimented with making the "Texture" into "Texture2D" but it still gave me the same error
Answer by steakpinball · Apr 02, 2015 at 01:31 PM
Your variables gamec and greenc are of type Texture, but you need to send Texture2D to SetCursor. Change your variables to type Texture2D. 
aparently i needed to add vector2.zero as a middle argument for some reason
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