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Meshes may not have more than 65000 vertices at the moment
Hi,
My mesh makes 29000 vertices in 3dsmax and when I import it in Unity, it marks this error:
"Meshes may not have more than 65000 vertices at the moment"
If anyone knows why... Thank you
Answer by GameGuy · Nov 30, 2011 at 06:03 PM
The polycount in your 3d modeling app is not the polycount a mesh will have in a 3d engine! Adding UVmapping and Vertexcolors to a mesh will raise the polycount in a 3d engine. And a 3d engine needs triangels and not quads what is preferred for a 3d modeling app, and also raises the polycount.
Additionally, 3DS max allows you to weld vertices, which is just shorthand for pairing up vertices so all values are equal and a change to one will change the other - welding does not reduce the actual vertex count, which is what Unity uses.
Answer by lunnnar · Dec 01, 2011 at 10:41 AM
Thanks for the quickly answer...
I'll try to remake uvmapping because a lot of faces was'nt welded in the UV.
No problem, but two important things: dont post comments as answers please. And if the answer, someone gives to you is correct accept it please :)
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