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Question by GhostDre · Dec 16, 2014 at 03:04 AM · c#destroyspawnrespawn

Respawn destroyed object

Hi everyone I have this script where as to when i hit a trigger my enemy spawns at a random time then the enemy destroy itself at a random time. I want to respawn the enemy again so it can do this over and over again. Any Suggestions:

 public class SpawnManager : MonoBehaviour {
 
 public GameObject Enemy; // the enemy prefab
 public float mytimer; // the time to wait before spawn
 public float transport;// the time it has to destroy itself
 
 private GameObject _spawndEnemy; // the enemy that was spawnd
 
 void SpawnEnemy()
 {
     var enemySpawnPoint =  GameObject.Find("FFEnemySpawn1").transform;
     _spawndEnemy = Instantiate(Enemy, enemySpawnPoint.position, enemySpawnPoint.rotation) as GameObject;
     transport = Random.Range (2,15);
 }
 
 void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.name == "FFTrigger") {
         mytimer = Random.Range(0,15);
         Invoke("SpawnEnemy", mytimer);
         Debug.Log("Spawn Normal");
     }
 
 }
 
 void Update()
 {
     Destroy (_spawndEnemy, transport);
 }
 }

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Answer by TSRajesh · Dec 16, 2014 at 03:08 AM

AFAIK, you have two options..

  • Don't "Destroy". Just Disable.

  • Instantiate from a Prefab (I believe this is what you do.. what's teh problem with it?)

Edit: I see some issues with your code Vs what you wrote in the description.. You said you destroy enemy at random time? But in your code, I see that you destroy immediately (in next frame), but instantiate after a random time once it collides with something.. ? That would mean the life span of the object will just be one frame. Always. (And I guess it is not the collider of the same object that you destroy.. otherwise you won't be getting any more collisions..).

Edit again: sorry, i missed that your destroy's second parameter is not a "transport", but actually a random number.. misguided by the variable name).

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avatar image GhostDre · Dec 16, 2014 at 03:45 AM 0
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Its okay and I figured it out I just use the Invoke method in SpawnEnemy. But I am running into a problem where as to the enemy contiously spawns. I only want to spawn one enemy, and the once that enemy destroys itself it respawns again.

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