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"Animate"/look handwritten font on UI elements
Hello
I'm interested in adding some "handwritten" feel to my text elements in my game, but I'm not sure how I would go about it. I suspect that I have to use shaders but I don't have any idea how to do anything in shaders. So if someone could help me or point me in the right direction, that would be very appreciated! And if it matters much, I'm using TextMesh Pro and not Unity's default text element. But I don't think it should matter a lot since it appears you can use shaders for both of them.
And for the effects, kinda like these from the games "the static speaks my name" and "Night in the Woods".
Thanks in advance!
Answer by aklgupta · Nov 15, 2019 at 02:53 PM
I know this is very old, but in case anyone else still want to know.
Have a look at this. https://www.alanzucconi.com/2019/04/16/sprite-doodle-shader-effect/ you'll need to modify it a bit, and wok with a copy of the TMPro's shader
Also, keep the new shader in the same directory as other T$$anonymous$$Pro shaders, else it sometimes doesn't work in my experience.
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