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Exiting video (started with Handheld.PlayFullScreenMovie) causes a crash on Kindle Fire.
Hey,
I'm getting a crash only on a 2nd gen kindle fire. It happens when some (but not all) movies play to completion or when movies are stopped with the FullScreenMovieControlMode.CancelOnInput option (this seems to crash all videos). I'm getting the following output:
E/libEGL (27960): call to OpenGL ES API with no current context (logged once per thread)
E/Surface (27960): surface (identity=436) is invalid, err=-19 (No such device)
E/Unity (27960): [EGL] Unable to acquire context: EGL_BAD_ALLOC: EGL failed to allocate resources for the requested operation.
E/Unity (27960):
E/Unity (27960): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line: 250)
E/Unity (27960):
E/libEGL (27960): call to OpenGL ES API with no current context (logged once per thread)
E/Unity (27960): [EGL] Unable to acquire context: EGL_BAD_ACCESS: EGL cannot access a requested resource (for example a context is bound in another thread).
E/Unity (27960):
E/Unity (27960): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line: 250)
E/Unity (27960):
I/DEBUG (27632): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
I've updated to the latest version of Unity but it hasn't helped. The crash will happen on a totally blank project with the same error. Skipping to the end of the video (when video controls are active) doesn't crash the video for some reason.
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