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2D platformer - character clips into the ground
I'm working on a 2D platformer in Unity 2D. In the game, the platforms are a series of rectangles and all use box colliders as well as the platform effector.
The problem is that sometimes when the character jumps and lands on a platform, the character clips slightly down into the ground before immediately being moved back up to rest on the platform, and this is noticeable so can seem jarring to the player.
The character controller script I'm using for the player is below - does anyone know what is causing this?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour {
public float moveSpeed = 4.5f;
public float jumpHeight = 14f;
void Start () {
moveSpeed = 5.5f;
jumpHeight = 14f;
}
void Update () {
float xvel = GetComponent<Rigidbody2D>().velocity.x;
float yvel = GetComponent<Rigidbody2D>().velocity.y;
if ((Input.GetKeyDown(KeyCode.UpArrow)||Input.GetKeyDown(KeyCode.W))&& yvel==0)
{
yvel = jumpHeight;
}
if (Input.GetKey(KeyCode.LeftArrow) || Input.GetKey(KeyCode.A))
{
xvel = -moveSpeed;
}
if (Input.GetKey(KeyCode.RightArrow) || Input.GetKey(KeyCode.D))
{
xvel = moveSpeed;
}
GetComponent<Rigidbody2D>().velocity = new Vector2(xvel, yvel);
}
}
Answer by losingisfun · Nov 16, 2018 at 12:20 PM
try changing void Update to void FixedUpdate. That will operate much faster and is better used for physics
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