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Question by
Benproductions1 · Oct 20, 2012 at 01:56 AM ·
performanceshadowsquality
Performance Issues with Differed Rendering
Hi there,
While having terrible quality settings, I get 270 Draw Calls, but when I turn real time shadows on, I get close to 2000... I only have about 400 polys overall in my scene at one time, about 200 on the screen, max... The light pass takes up on average 98% of the draw call (I'm using differed rendering)
I'm wondering how to reduce the impact of real time shadows?
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Best Answer
Answer by Benproductions1 · Jan 21, 2013 at 05:35 AM
Hello again,
I have recently found a work around for this! Basically all I ad to do to improve performance is to disable receiving/casting dynamic shadows for the objects that didn't need them anyway.
For anyone else wondering, this is quick and easy and I about tripled the framerate!!!
Hope this helps anyone else!