- Home /
This question was
closed Apr 03, 2015 at 02:50 AM by
hug0 for the following reason:
The question is answered, right answer was accepted
Unity 5 and Pixel-Perfect in the Canvas
When I have an animation attach to an UI-Image inside a Canvas I get height CPU usage from the Canvas.SendWillRenderCanvanses() in the Profiler, if the pixel-perfect is active in the canvas options.
Is expect to be like this or is just a bug?
Thanks!
Comment