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Question by Matthew A · Jan 30, 2011 at 02:49 PM · gameobjectcolliderarray

get Collider[] as GameObject[]

I want to get the GameObjects in a sphere, as an array, rather than the colliders. I can do this manually (iterate through and use .gameObject), but is there a more concise way of converting the whole array? Something like:

GameObject[] gos = Physics.OverlapSphere(/* ... */) as GameObject[]
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Answer by Mike 3 · Jan 30, 2011 at 03:36 PM

You can use Array.ConvertAll to do it in one relatively simple step:

GameObject[] gos = System.Array.ConvertAll(Physics.OverlapSphere(Vector3.zero, 10), col => col.gameObject);

Uses a lambda function to grab the gameobject each collider is connected to

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avatar image Matthew A · Jan 30, 2011 at 09:31 PM 0
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That's great, thanks!

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