- Home /
How to check if a test ad is ready
Hi, I was going through UnityAds for Unity3D, and came accross this setting:
AD TEST MODE
Force all
So as I understood it states that I will be able to see real ads, in test mode, without monetizations on my testing tool, which in my case is Unity3D IDE, but I am still getting that blue sample ad screen "Here would be your ad screen". Is there anything that I can do to check if any ad is placed for my app, and check this via code before Advertisement.Show();
statement? or Am I missing something?
Your answer
Follow this Question
Related Questions
How to know if a user completes a video using Unity Ads? 0 Answers
How can I make Audience Network's Banner on a separate block not covering my game content? 0 Answers
Getting error on using Adduplex ads in Windows Phone 0 Answers
Chartboost adds are not showing up on android 0 Answers
Why Is The Platform Section Missing From Unity Ads Service? 1 Answer