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Question by Dmitriy · Feb 22, 2011 at 09:47 AM · floattypecompare

How to compare float for equality?

How to compare float for equality? I try

hit:RaycastHit;

if (hit.transform.position.x - hit.point.x)== 0.5 {/todo/}

And some times it does not working...

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Answer by Jake-L · Feb 22, 2011 at 10:14 AM

Use Mathf.Approximately() !

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avatar image Dmitriy · Feb 22, 2011 at 11:06 AM 0
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TY .

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Answer by Eric5h5 · Feb 22, 2011 at 09:52 AM

It's unlikely that floats will be exactly equal, unless they are explicitly set that way. Use a range, or <= and >=, depending on what you want to do.

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avatar image Dmitriy · Feb 22, 2011 at 10:02 AM 0
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How to compare float == float.... or Vector3.x with another Vector3.x for ==.

Range is the only one way?

avatar image Eric5h5 · Feb 22, 2011 at 06:58 PM 0
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You use ==, however because of floating point imprecision and other factors, two floats are unlikely to be exactly equal, as I said. $$anonymous$$athf.Approximately is often not approximate enough, so I'd suggest a larger range or another solution.

avatar image Jeff-Kesselman · Mar 19, 2014 at 10:21 PM 0
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If approximately isn't a wide enough range you can always do $$anonymous$$athf.Abs(x1-x2)< whatever you want

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