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Question by jake-ruman · Feb 26, 2017 at 01:04 PM · unity 5ioswwwstreamingassets

Unity can not access StreamingAssets on IOS

Now i'm working on a project which created by others. I need access image files stored in StreamingAssets folder. This is my C# code below:

 IEnumerator Start () {
          _image = gameObject.GetComponent <RawImage>();
  
          string url = "file://" + System.IO.Path.Combine (Application.streamingAssetsPath, name);
          WWW www = new WWW(url);
          yield return www;
  
          if (www.error == null)
          {
              _image.texture = www.texture;
          }
          else 
          {
              Debug.Log ("[test] error : " + www.error);
          }
 }

I can totally make sure the file is right there. And it's working perfect when i run on Unity Editor. But it shows "Unsupported URL" after i build as ios and run at my ios device.

I am confused for this question for a long time. So I decide to do a test by creating a totally new project and add a new scene, a new script, a png image. It's working perfect when i run on iPhone after build it.

And now i do not know how to find the source of this question. Hope someone can help me. Thanks in advance.

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Answer by UnityCoach · Feb 26, 2017 at 01:13 PM

I'm pretty sure you don't need the "file://" part. It's been a while since I used this. Check it out here.

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avatar image jake-ruman · Mar 14, 2017 at 01:28 AM 0
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I tried to remove it but it still not working. But it was worked after i create a new project and paste current code. So i guess maybe there are some problems exists in current project. Do you have any ideas of what may cause this happen?

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