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Question by
samuelwaskow · Mar 31, 2015 at 03:03 PM ·
iossplashscreen
iOS - Stuck on splashcreen
When I build and run my game through Xcode, my game just sits on the SplashScreen. Does anybody know why this is happening?
I was able and successfully deploy the game for Android and my settings are:
XCode 6.2;
Unity 4.6.3f1;
Unity PRO License, plus Android and iOS Add-Ons.
Also, I'm trying to deploy on iOS 8.2 and I'm using the IL2CPP technology for the iOS-64 bit support.
My initial scene is really small only loading an audio file and loading another scene that is the main menu. So I'm pretty sure its not because of the size. Below is the Xcode last output:
- Completed reload, in 0.115 seconds
UnloadTime: 24.739708 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 296.
Total: 1.149500 ms (FindLiveObjects: 0.137416 ms CreateObjectMapping: 0.030416 ms MarkObjects: 0.638333 ms DeleteObjects: 0.038750 ms)
After 15 - 30 seconds, the app exits with the following message: Message from debugger: Terminated due to signal 9
Thanks in advance.
screen-shot-2015-03-31-at-115920-am.png
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