Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by galaboy · Mar 31, 2015 at 10:08 AM · scripting problemscriptingbasics

raycast hit doesn't seem to work

hi, i want to compare the name of a prefab that gets instantiated and print a something, but the condition doesn't seem to work.need help in this.

 using UnityEngine;
 using System.Collections;
 
 public class prefabCreation_1 : MonoBehaviour {
 
     //public GameObject startbutton;
     public GameObject button;
 
     bool onGameMode = true;
 
 
     void Update()
     { 
         Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);
         RaycastHit hit;
 
         if(onGameMode == true)
         { 
             Instantiate(button, transform.position,transform.rotation);
             //prefabCreation();
         }
 
         if (Physics.Raycast (ray, out hit, 100)) 
         {
             if(Input.GetMouseButtonUp(0))
             {
                 if(hit.collider.gameObject.name == "startButton")
                 {
                     print ("working");
                 }
             }
         }
 
         onGameMode = false;
     }


Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by sumeeton · Mar 31, 2015 at 11:39 AM

Why did you include this check

if(Input.GetMouseButtonUp(0))

Remove it. You should check it before raycast.

Also, try printing the name of the object in the console. That will help you to find which collider it hits.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image galaboy · Mar 31, 2015 at 12:06 PM 0
Share

its working now. i used

if(hit.collider.tag == "cardPrefab")

its working now. but still dont know why the previous isn't.

avatar image
0

Answer by suchoparek · Mar 31, 2015 at 12:50 PM

You don't have to put Physics.Raycast in if statement.

 Physics.Raycast (ray, out hit, 100);
 if(Input.GetMouseButtonUp(0))
 {
    if(hit.collider.gameObject.name == "startButton")
    {
        print ("working");
    }
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to make door open and close with Input.GetButtonDown? 1 Answer

How to check if variable defined in script is present in shader? 1 Answer

Importing a class into multiple scripts 0 Answers

how can I change a light with multiple triggers. ? 0 Answers

Beginner Question: How to get normals from a physics raycast using visual scripting? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges