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Question by Benjim-Maccabomb · Aug 24, 2016 at 11:11 AM · buttonloadlevel

LoadLevel with 2 different buttons Pressed

i am making a game where there is a ready system, meaning two buttons need to be pressed, for this case shift and option, how would i make it so as soon as both buttons are pressed (not at the same time),

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avatar image Benjim-Maccabomb · Aug 24, 2016 at 10:19 AM 0
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i didnt finish this by accident, but what i meant to say was how would i make it so as soon as both buttons are pressed (not at the same time), they would load a new level, thanks.

avatar image Rajeesh_AR · Aug 24, 2016 at 11:29 AM 2
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Is there an order of pressing the 2 buttons? Like you should press Button1 and then Button2. Then only scene will be loaded !!!

if so, create a boolean and make it true on pressing Button1.

On pressing Button2, check if boolean is true. If so, load the scene.

eg,

  bool isBtn1Pressed = false;
     
   public  void Button1Pressed()
     {
            isBtn1Pressed = true;
     }
     
    public  void  Button2Pressed()
     {
         if(isBtn1Pressed == true)
              Scene$$anonymous$$anager.LoadScene(sceneNo);
     }

Call the function Button1Pressed() while Button1 is pressed and Button2Pressed() while Button2 is pressed.

Note that, you should add using UnityEngine.Scene$$anonymous$$anagement; to access Scene$$anonymous$$anager.

If there is no order of calling the Buttons, then You should use two booleans and check if button1Bool is true while pressing Button2 and vice-versa. (here you will call the load-scene and condition-check in two places.)

Hope this helps..

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