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unity3d www download of large texture mobile
is there any limits on how large a texture can be downloaded via WWW?
is the 2048 mobile limitation only when rendered or even for stored texture files?
I have no concrete information to back me up here, but I've worked on two photo applications for android by using unity. Both of them I had problem of corrupted data when attempting to put too big of a texture into memory. I had to go my way by using bytes[] of the textures (www offers you that).
You can use the bytes[] to generate thumbnails at runtime if you need to show something. Be warned that working with bytes[] can be painful. I.e jpg have exif, jfif to make your life miserable if you never worked with them before.
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