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Question by hbalint1 · Mar 21, 2014 at 05:18 PM · c#instantiatetime

Instatiate object in every given second problem C#

Hello. I'd like to instantiate object in every given second. I read some articles and found the solution, but it doesn't work for me. Could you help me find the problem?

Error: Assets/Scripts/Spawner.cs(14,45): error CS1525: Unexpected symbol (', expecting )', ,', ;', [', or ='

Here is my code:

 public class Spawner : MonoBehaviour {
 
     public GameObject spawnedObject;
     public float begin;
     public float end;
     public float timeDelay = 2;
 
     void Start() {
         float y = Random.Range(begin,end);
         while(true){
             Instantiate(spawnedObject, new Vector3(-11,y,0), Quaternion.identity);
             yield WaitForSeconds(timeDelay);
         }
     }
 }
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Answer by JChilton · Mar 21, 2014 at 05:34 PM

Your issue is that you're in C#, and using the yield function incorrectly. You want to either use a repeating Invoke, or a coroutine to wait your time delay.

 void Start(){
     StartCoroutine(SpawnEachSecond());
 }
 
 IEnumerator SpawnEachSecond(){
     while(true){
         float y = Random.Range(begin,end);
         Instantiate(spawnedObject, new Vector3(-11,y,0), Quaternion.identity);
         yield return new WaitForSeconds(timeDelay);
     }
 }
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avatar image hbalint1 · Mar 21, 2014 at 05:39 PM 0
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Perfect solution, thanks :) I tried to make C# from js incorretly.

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Answer by supernat · Mar 21, 2014 at 05:33 PM

Well line 14 is closing bracket }. It might help if you post what line 14 is in your code to help us out. But I do see a couple of things wrong. "yield WaitForSeconds(...)" should be "yield return new WaitForSeconds(...)". Also, to use Start as a coroutine, you have to define start as "IEnumerator Start()".

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