- Home /
Post-build script not called on failed build?
I have a pair of pre-build & post-build scripts that do some work for a particular build target. Specifically, it moves an asset folder outside of Assets so it's excluded on UWP.
Problem I'm running into is that if the build fails, the post-build script doesn't get called, so the folder doesn't get moved back.
I can't find anything about this in the documentation. Is there any way to ensure the cleanup script gets called regardless of whether or not the build succeeded?
Your answer
![](https://koobas.hobune.stream/wayback/20220612183535im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Distribute terrain in zones 3 Answers
Problem 'Failed symlinking runtime library. Falling back to copy.' 0 Answers
Facebook SDK An element with the same key already exists in the Dictionary 0 Answers
how to get a callback when build was canceled? 1 Answer
Preprocess scene on build in Unity 5 0 Answers