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Particle system absolute speed on a plane?
Hi
I want a particle system to generate particles which always has a speed of say 5 but which are then emitted as a plane. As of now I have the velocity over lifetime set to 20 and -20 for X and Z while Y is 0. This makes the particles only move on a 2D plane but their speed can still go as low as 0 on all axes. Is there any way to set an absolute speed in a particular direction for the particles? Hope that made sense.
As a side note this technique has another side effect of making the particle effect like like a square, while a circle is more what I'm after as this will ultimately be a shock-wave effect.
Answer by Latedi · Jul 08, 2014 at 07:56 PM
I found a solution: The emitter should be a cone which emits from the base, having an angle of 90 and the smallest radius possible. Then the speed is controlled purely by the start speed and possibly speed by life time variables.